Class_name = "CStaticEmitter"
object_name = "trash"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\arm\hit_shell_he_200-1000g_water.epl",false
visualradius=5000

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"
SoundStrength=0.2

duration=2.66
range=0,1.0
loop=false

SoundTime=2.66
destroy_pause=0

network=false